IN-GAME RULES

This is where we include all our in-game rules and discord rules.
SERVER RULES
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1.0 COMMON SENSE


Common sense will be applied in situations that are not adequately covered by the rules. We will abide by a philosophy of "common sense will thrive where rules will not" here at South Tahoma Roleplay. Typically, if you think something is against the rules, it probably is.

1.1 Right To Refuse
Server Management reserve the right to pre-emptively blacklist, or remove people from the server that they regard as unfit for the server, either due to their prior or current conduct.

1.2 Loopholes & Ignorance
The rules below may contain loopholes. We expect you to use common sense in such situations; in most cases, if you think that something might not be allowed, it probably isn't. You can double-check things by using the ticket system on Discord, or by using a /helpme ticket in-game.

  • Malicious loopholing will be treated severely; this means taking obvious routes to swerve past our written rules.
  • Ignorance of the rules will not be entertained.

1.3 Respect
Be respectful to the playerbase. While STRP entertains tones of negatives themes from an in-character perspective, we will not entertain these tones (e.g. harassment, derogatory language, slurs, homophobia, bigotry, racism, misogpny, sexism, etc.) on any out-of-character platform; including officially endorsed Discords, the Forums, or local /b. Simply put, be nice to people. It is that easy.

 

2.0 COMMON COURTESY


2.1 Remain In-Character
Players must remain in character at all times. The only exception to this rule is during an active admin sit with an administrator present.

  • Example of Rulebreak
    • You are practicing shooting with your friend, and when someone walks up to you, you inform them in /b that all you were doing was OOCly practicing shooting.
    • You are running around like a goblin, parkouring around to explore the map, and once someone tries to interact with you, you inform them you are not there ICly

2.2 Pausing & Self-Voiding
You may not pause or self-void roleplay scenes. These instances may only occur with explicit administrative approval or action.

2.3 Logging to Avoid
You may not log out to avoid roleplay or consequences of roleplay unless in the case of an emergency. In the case of criminal or combative roleplay, you must wait until 30 minutes have elapsed before disconnecting.

2.4 Respawning to Avoid
You may not immediately respawn post-dying to avoid further roleplay resulting from your death. You must remain in the downed state until it is obvious that there is no more roleplay to be had.

 

3.0 POWERGAMING


Powergaming is defined as performing actions which would not be realistically possible to do in a roleplaying scenario, especially physical feats that no normal human being would be capable of. It is also defined as forcing roleplay upon other players without granting them the chance to respond.

3.1 Swarming & Delaying Roleplay

  1. You may not swarm other roleplayers with rapid-fire emotes with the obvious intent to disallow them a response time.
  2. You may not stack a single emote with malicious obfuscation with the intent to 'bury' the directive of the emote.
  3. Players may not delay roleplay with malicious intent; effectively stalling the scene.
     
  • Examples of Rulebreak
    • You roleplay grabbing a person's gun from their gun belt and pointing it at them, demanding they hand over the weapon before they can either move, respond or type back to you.
    • You roleplay grabbing a person's hand, twisting it behind their back and then using a rope to tie their hand to a pillar so they can't run away; and all that in a single emote, not giving them time to respond to your actions, one-by-one, as it occurs.
    • You roleplay the firing of a revolver; but bury it in a three-line /me with a plethora of unnecessary adjectives with the clear intent to blindside your opponent in bad faith.

3.2 Inventory Powergaming
You must roleplay your inventory accurately as it pertains to what B shows you. An exception is made for roleplaying inconsequential 'flavour' items, such as photographs or sentimental items.

3.3 Victim Powergaming
If you are the victim of a robbery or search, you must roleplay your inventory appropriately based on the details of the aggressor's search. You may not roleplay hiding or stashing items or monies in odd places without prior roleplay.

  • Examples of Rulebreak
    • You roleplay having $0 on you, even though you are carrying $200
    • You roleplay having $200 on you, when you are actually carrying $0.
    • You roleplay carrying a revolver that you do not have.

 

4.0 METAGAMING


Metagaming is defined as taking out-of-character (OOC) information and using it for in-character (IC) roleplay benefits.

  • Examples of Metagaming
    • Using third party applications to facilitate and extensively plan out in-character events, crime or schemes. The use of these applications to simply ask your friends to 'log on' is permitted, so long as you are not asking them to respond to you being victimized (e.g. robbed, arrested, chased, in a shootout).
    • Reading one's name tag to obtain IC information such as character's name despite never hearing their name ICly, or using player's name tag to see where they are hiding and then beelining towards them.
    • Finding where a faction or character is living by looking at their forum screenshots and then going to that location ICly.

4.1 Intertwining of Characters
Your created characters may not be related to each other in any way. You may not create characters with extensive pre-existing relationships with existing on-screen characters that exist purely to benefit you or them in a judicial, lawful, monetary or informant regard. Characters created to extend a family, start a faction, or otherwise 'further' roleplay are permitted.

  • Examples of Rulebreak
    • One of your characters is a bounty hunter and you use your second character to obtain information that your bounty hunter needs. You then pass that information to your friend's character who then passes it on to your bounty hunter.
    • Two of your characters are related and you NPC passing information between them because they are family.

4.2 IC Communications on OOC Platforms
You may not use any OOC channels or platforms for IC communication without explicit permission from Faction Management.

4.3 Returning to the scene of your death
You may not return to the scene of your death, even on a different character. Equally, you may not roleplay gathering information about how your own death occured, or refer your dead character(s) on a different character.

  • Examples of Rulebreak
    • You get killed in the middle of Valentine, accept death and then immediately go back to Valentine and enter the saloon while people outside are still roleplaying around your body.
    • You get killed on Character A and then immediately switch to Character B to assist in finding your own murderer.

4.4 Efforts to Identify & Nameplating
You must make appropriate efforts to identify characters via investigation who are clarly attempting to concceal their identify through roleplay or the mask system (appearing as Stranger 0000). Malicious identification using on-screen nameplates is forbidden.

 

5.0 DEATHMATCHING


Deathmatching is defined as the attacking (or killing) of other players for little to no IC reason or motive.

5.1 Provocation with Deathmatching Intent
You may not provoke other players with the sole intent of escalating the situation to nonsensical combat or killing, or to become wanted.

  • Examples of Rulebreak
    • You walk up to a bald man and you start insulting him and provoking him for being bald, and when he stands up for himself you take out your gun and threaten him.
    • You intentionally kill someone's livestock or start a fistfight with them with the intention of baiting the law, and then using that as an excuse to shoot lawmen and become notorious outlaw.
    • You murder member of a rival gang in a busy street after which you then proceed to murder everyone on the street because you don't want to leave any witnesses.

5.2 Deathmatching via Wagon
You may not use a wagon or other vehicles to ram through objects or players. Any case of using a vehicle to ram through something or someone must be roleplayed via a /me.

 

6.0 EXPLICIT ROLEPLAY


Explicit Roleplay is defined as roleplay that may make other players uncomfortable. All roleplay of this nature must have permission from all parties involved; including people who may accidentally stumble upon it/see it in their chat. Players should make an active effort to conduct roleplay of this nature in secluded areas to minimized the probability of it being stumbled upon.

6.1 Permitted Explicit Roleplay
Roleplay listed below can occur only in a secluded & private area, with explicit written permission of all involved (incl. spectators), and said permission must be acquired prior to any roleplay beginning.

  • Sexual roleplay
  • Torture of humans or animals
  • Gruesome injuries

6.2 Forbidden Explicit Roleplay

  • Total Ban:
    Roleplay of the below listed themes (including active participation, explicit/implicit/detailed reference to, allusion to, or accusation of) is absolutely forbidden under all circumstances:
    • Rape
    • Sexual Harassment without prior OOC permission
    • Human Sacrifice
    • Pedophilia
    • Beastiality
    • Necrophilia
    • Cannibalism
  • Partial Ban:
    Roleplay of the below listed themes is permitted in dialogue & discourse, historical reference and character backstory, but is forbidden to occur in practicality:
    • Slavery

6.3 Publication of Explicit Roleplay
Forum threads or official channels of communication that may include permitted explicit roleplay must abide by the following two safeguards.

  • The thread must be tagged with 'explicit rp' as the primary (first) tag.
  • Any explicit roleplay posted must be within a spoiler tag.

 

7.0 CHARACTER & PORTRAYAL RULES


7.1 Character Creation
When creating a new character or name changing these rules must be followed:

  1. Names cannot contain symbols or numbers.
  2. Names should adhere to the era.
  3. Nicknames are not allowed.
  4. Famous names are forbidden.
  5. Names relating to modern culture are forbidden.

7.2 Character Age
All created characters must be over the age of 18.

  • Infants that exist through the /carrybaby command may only be roleplayed as, to and by the holder. Players may passively interact with infants with prior OOC consent from the original player; which can be withdrawn at any time. No exceptions.

7.3 Character Portrayal
Characters must respect the appropriate racial, political and societal tones of the time. These themes are always to remain IC.

7.4 Character Weapons
Weapons should be modified in a fashion that reflects the time period, their purpose as tools, the class of their user, and the materials from which the weapons were created. Fully gold-plated weapons are not permitted.

7.5 Character Fashion
Your character’s clothing must accurately represent the era, class and portrayal of your character,.

 

8.0 ILLEGAL & CRIMINAL ROLEPLAY


All illegal actions must be carried out in a realistic manner, time and location. This is largely down to common sense; you should take active note of the three factors listed before committing any kind of illegal roleplay. We recommend reading the RPQM: Crime guidelines before engaging in illegal roleplay.

8.1 Robbery Rules
You may rob a player's inventory, horse saddlebag, coach or cart inventory with appropriate roleplay and escalation.

  • It is forbidden to force another player to transfer the ownership of their horse, cart or property to you.
  • It is forbidden to force a player to withdraw money from a ledger or bank account.

Alll robberies must abide by the following rules:

  1. You must have 8 hours on the character before engaging in robbery roleplay.
  2. You may not kill a robbery victim unless provoked via the victim running away, fighting back, etc.
  3. A total of 3 robberies can be performed in a 24-hour period. This includes scripted, and non-scripted robberies.

8.2 Scamming Rules
You may scam players using creative roleplay to obtain their assets with criminal intent. It is forbidden to scam for horses, carts, vehicles or properties. Additionally, all scams must abide by the following rules.

  1. You must have 8 hours on the character before engaging in scamming roleplay.
  2. You may not scam a player for more than $600 (total value of scammed goods).
  3. A total of 1 scam can be performed in a 24-hour period.

 

9.0 SAFE ZONES


TOTAL SAFE ZONES 
Areas on the map where hostile actions are strictly prohibited, unless an Administrator has authorised an instance of crime or combat.

Covers

  1. /treatment blips of a Doctor's Office
  2. All customization areas (barber, tailor, make-up, etc.)
  3. All potential areas leading interface (stables blip, general store blip, etc.)

Combat & Crime that is allowed in Total Safe Zones:

  • Crime is not to occur in these areas under any circumstances.
     

LIMITED SAFE ZONES
Areas of the map where it would be unlikely to see larger crime occuring without pre-planning. These places would realistically see regular law presence, high security, high traffic and/or multiple parties to be online (a defender, and an aggressor).

Covers

  1. Government Safezones: Banks, Forts, Federal & Law Buildings
  2. Faction Safezones: Farms, Ranches, Official Faction Headquarters
  3. Business Safezones: Business Properties (saloons, gunsmiths, plantations, theaters, doctor's clinics, etc.)
  4. Town Centers: The town centers of Valentine, Strawberry, Annesburg & Rhodes
  5. City Centers & Main Streets: City centers & main streets of Saint Denis & Blackwater

Combat & Crime that is allowed in Limited Safe Zones:

  • Petty Crime (pickpocketting, petty theft, bar fights, hand-to-hand combat, harassment).
  • Mutual Combat (mutually agreed duels, mutually agreed combat (i.e. agreeing to gunfights, etc.)
  • Escalated Combat (properly & sensibily escalated combat via melee or ranged weaponary.)
    • You may not self-escalate to any instances listed under Heists & Schemes or Raids.
      These instances must be applied for or Discord ticketed appropriately.
  • Pre-agreed non-PVP Criminality (a property owner pre-approves property damage, etc.)

Combat & Crime that needs pre-approval, but not immediate Staff supervision unless otherwise stated in the request:

  • Heists & Schemes
    Apply HERE
    • Heists & Schemes are defined as large-scale instances of criminality, combat or disruption that have the potential to cause severe consequences to peoples or property. As such, they require an external application process.
      • Residential Property Robberies
      • Train Robberies
      • Heists
      • Arson of player-owned or player-visited buildings
      • Kidnapping of Law/Government characters
         
  • Raids ()
    Apply HERE
    • Raiding is defined as a major attack or violent harassment of a town, ranch, plantation, business, law enforcement, government, federal or Faction HQ building with severe malicious intent directed at the inhabitants or property in question.
    • You may find the Raiding Rules in full under Faction Rules, Rule 5.1.
       
  • Safezone Bypass ()
    Apply HERE
    • You may apply to commit combat & crime not already allowed in Limited Safe Zones through our Discord ticket system. Be prepared with a proper motive & reason for your instance to occur. It does not have to be an essay; it simply has to be sensical. You should expect a reply to your Discord ticket within 2 hours.
    • Jailbreak attempts fall under Safezone Bypass tickets and may sometimes require further consideration, so please allow extra time and don't dive deep into the roleplay before your request is approved. In the spirit of fairness for the local LEA, jailbreaks can only be done with members of the LEA faction online (not necessarily present at the location). This extends to any attempts at aiding the jailed character through the passing of tools or weapons while taking advantage of the lack of online presence of local lawmen, or low-pop hours in general.
      IMPORTANT: Failed jailbreak attempts where the attackers and/or the jailed individual(s) are downed and receive no medical treatment or are executed become subject to 12.4 Character Kills via Poor Escalation, or Administrative Discretion.
      Please ensure to submit a thought-out plan and if in doubt, refer to the below.

If you are unsure what your proposed instance falls under - query it via the   discord system.

UNLAWFUL ZONES
Areas of the map where the presence of criminalty would be expected, and the presence of law enforcement would be explicitly unwelcome. These areas are designed to be criminal hives and hubs, and law enforcement may only intervene in these areas in the below circumstances.

Covers

  • Van Horn
  • Thieves Landing
  • Saint Denis' "The Bowery" Streets
  • Underground Hideouts (MLO)

     

Combat & Crime that is allowed in Unlawful Zones:

  • All crime and combat is permitted, excluding anything that falls under a Heist & Schemes.
     
  • Law Enforcement may not enter Unlawful Zones on obvious law enforcement endeavours unless one of the following pre-requisities are met:
    • Law Enforcement are responding to real-time criminal activity (e.g. hearing gunshots, hearing a /s for help, etc.)
    • Law Enforcement are acting with proper, sensical & appropriately escalated corruption.
      OR
    • Law Enforcement are acting undercover with proper & appropriate roleplay.
      • LE who feign being 'corrupt' with the intent of bypass Unlawful Zone rules will be disciplined.
      • LE who feign being 'undercover' with the intent of starting a brawl/gunfight will be disciplined.
      • LE are expected to roleplay appropriate realism & fear of getting their 'cover blown'.
    • Law Enforcement are acting on probable cause. (This is NOT reasonable suspicion. Seek an Admin for the difference.)
    • Law Enforcement end up in an Unlawful Zone via a chase from outside of an Unlawful Zone.
    • An approved raid is taking place.
       
  • Bounty Hunters may enter Unlawful Zones in the pursuit of claiming a Bounty, however upon initiating the roleplay of pursuing a bounty (whether D, A or DoA); the Bounty Hunter is susceptible to a CK until the Bounty is successfully delivered to an appropriate Federal building or Sheriff's Office. If a Dead or Alive Bounty is not delivered; the Bounty target receives a PK instead.
    • Bounty Hunters are of course subject to 12.2 Character Kills without Administrative Permission.
       
  • Criminals may not retreat into an Unlawful Zone after commiting a crime until 60 minutes have elapsed.
     

UNRESTRICTED (SAFE)ZONES
The 'rest of the map'. Crime & Combat are considered "free for all", and no criminal or combative instances require administrative permission or supervision. Typically covered are trails, deserts, open plains, forests and such areas that would not typically be host to high traffic, law presence or witnesses.

 

10.0 RULES OF ENGAGEMENT


The purpose of the Rules of Engagement is to ensure that a text-based server can function hand-in-hand with real time gameplay mechanic (e.g. shootouts, etc.). They also exist to ensure a fair dynamic and playing field for naturally occuring enemy concepts (e.g. Criminals v. Law Enforcement).

If you have any questions regarding these rules, we urge you to reach out through our Discord  channel.

INITIATING COMBAT


10.1 /cme & /cmelong (/combatme)
Emotes that serve as the initiation or instigation of combat must be performed with a /cme, rather than a /me. This command will populate a larger-radius, crimson red emote to advise your opponent of immediate incoming hostility.

  • Only the final emote before the actual initiation of gameplay-combat must be a /cme, meaning the actual punch being sent, weapon being discharged, knife being thrown, etc. - not aiming, not emotes in the run up to combat, not warning shots, or escalation emotes.
  • Players must use common sense to choose between /cme or /cmelong depending on the range of the initiated combat. If there is any doubt, deploy a /cmelong.
  • Upon the deployment of a /cme, 10.5 Post-/cme Combat is in immediate effect.

10.2 Post-/cme Combat
As soon as combat has begun via a /cme, no further roleplay from any parties is required for retaliatory combat/gunfire. Roleplay must resume upon the obvious conclusion of a combat scene.

10.3 Initiating Gunplay
The initiation of gunplay (whether a gunfight, intimidation, alerting, or otherwise) must consist of two elements of roleplay.

  • Production of Weaponary: your weapon is produced from a holster, sheathe, or otherwise.
    • If your weapon is already produced/drawn (e.g. in an ambush, riding into a combat zone), you need not re-roleplay it's production.
  • Weapon Discharge: your weapon is fired for the first time (the first bullet, arrow, bomb, fist thrown, etc.)
    • If in a PVP effort, a /cme must be used.
    • If in a PVE effort, a warning shot, or inconsequential shooting, a /me can be substituted.
      • These elements do not have to be consecutive in the chatbox.

In one-handed weapons, both of these elements can be condensed into a single emote.
In two-handed weapons, these elements must occur on separate emotes.

10.4 Aiming & At Gunpoint Gunplay
If a player has no weapons drawn, you can hold them 'At Gunpoint' by deploying an emote stating you are aiming at them. Once a victim is at 'at gunpoint':

  • If a victim attempts to retaliate, reach for a weapon without instruction, flee or roleplay any hostile action, the aggressor does not have to roleplay firing at them if they choose to do so
    • If a victim is complying, they are protected under 10.9 Unnecessary Killing.
  • If you are being held at gunpoint, you are still bound by 10.2 Initiating Gunplay in full.

10.5 Initiating Melee
The initiation of melee must abide by 10.1 /cme & /cmelong (/combatme) in full.

POSSE LIMITS


Further details regarding Posses (the definition of, fluctuating above and below limits, etc.) can be found on the Faction Rules, under Rule F8.

10.6 Posse Limits
In the pursuit of combative, conflictable, chasing or 'active' roleplay endeavours, you are limited as to how many players can join in your posse.

  • Unofficial Illegal, Criminal & Hostile Native Posses
    Posses of this type are limited to Seven players.
  • Official Illegal, Criminal & Hostile Native Posses
    Posses of this type are limited to Ten players.
  • Law Enforcement & Military Posses
    Posses of this type are limited to Ten players.

Players can manually request an increased posse limit for any sensical reason through the  ticket type.

OTHER RULES OF ENGAGEMENT


10.7 Roleplay before Disengaging/Fleeing
Players must roleplay at least one emote or /me when intending to disengage/flee from a scenario that is in the clear pursuit of combat, arrest, criminality, or roleplay that is not simply 'passive' when you are disengaging to avoid escalation or consequence.

10.8 Engaging against Fleeing Characters

  • You do not have to roleplay physically chasing, throwing a lasso at or tackling a character that is obviously fleeing.
  • You do have to roleplay initiating gunfire against a fleeing character for whatever reason or circumstance, using 10.1 /cme & /cmelong (/combatme) & 10.2 Initiating Gunplay.

10.9 Unnecessary Killing
You may not kill an individual during a conflict if the other person is obviously complying, is unarmed and is non-threatening.

RESTRICTIONS


10.10 Lassos & Bolas
Lassos and Bolas may be used in the following scenarios:

  • To roleplay hogtying a complying victim.
  • To allow for a carrying animation of someone ICly non-responsive or unconscious.
  • To ambush or to be used in the obvious attempt to leverage the element of surprise.
  • To capture a target who has clearly engaged in fleeing or is attempting to evade capture.
  • Lassos & Bolas may not be used in:
    • active firefights.
    • active gunfights.
    • what is obviously a mutual combative scenario.

10.11 Restricted & Forbidden Items and Ammunitions

  • Scoped Weapons are strictly forbidden in all PVP scenarios. Scopes are fine for hunting usage. In no circumstances may you engage in PVP combat while having a scoped weapon.
  • The following ammunition types are forbidden entirely, this includes PVP, PVE, ownership & crafting of:
    • Express Bullets  (Rounds)
    • Incendiary Bullets or Fire Arrows (Rounds)
    • Explosive Bullets or Explosive Arrows (Rounds)

 

11.0 PLAYER KILLS & NEW LIFE RULE (NLR)


A Player Kill (PK) is the death of a player character that does not result in a character kill (CK).

A 'Downed State' is the moment you hit zero hitpoints, and fall to the ground. At this point, you are incapacitated or unconscious.

A 'Death State' is the moment you are either executed via 11.2, or PK/CK to other means. At this point, you are dead.

Maliciously bypassing consequences with self-PK is a rulebreak. It is important to note that naturally the existent of PK's can cause difficulties with the real-time timeline, so ensure all the below rules are followed.

11.1 Injury
In a downed state, you must roleplay the injuries that have been emoted against you by your assailants. In the absense of injury specification roleplay, you must roleplay an injury of significance, but not necessarily lifethreatening.

11.2 Execution
An execution is defined as:

  • The successful roleplay of a life ending injury (i.e. to the brain, to the heart, or otherwise obvious life-ending major injuries).

Upon an Execution, players are forbidden from benefitting from 11.3 Revival. You are in a death state, and you must respawn within the parameters of the in-game timer, abiding by 2.4 Respawning to Avoid.

11.3 Revival
In a downed state, you are eligible to receive medical treatment and be revived by the Morphine item or by injury-relevant treatment roleplay, to then be eligible to receive an administrative revive upon presenting of proof of necessary and compelling treatment roleplay via a /report.

NEW LIFE RULE


The New Life Rule forces memory loss of the events leading up to your death, and memory loss of the individual(s) responsible for your death. It becomes effective immediately upon respawning. Upon the New Life Rule, you may only remember three things, and hence roleplay the relevant dialogue and course of action:

  1. Where you were going.
  2. Why you were going there.
  3. Who you were with before you were put into the downed state
    However, if the answers to any of these questions implicates your assailants you must roleplay 11.4 Amnesia.

11.4 Amnesia
You must roleplay Amnesia (memory loss) if any asked or declared information leads to metagaming or the implication of your assailants. This means you forfeit any pre-existing knowledge of your assailants, as to accurately close the narrative and continue with your character without metagaming.

 

12.0 CHARACTER KILLS


A character kill is when a player’s character is permanently killed, losing the character’s possessions and no longer being able to play with that specific character. You can not force another player to Character Kill. You are forbidden from remaking a CK'd character via the character creation menu. You must instead file a CK Appeal HERE.

12.1 Character Kills with Administrative Permission

  • Accepted Character Kills applications, found HERE.

12.2 Character Kills without Administrative Permission or input:

  • Capital punishment via hanging, electric chair or firing squad.
  • Voluntary character kills in response to being killed by another player.
  • Self-character kills via suicide or other self-inflicted means.

12.3 Character Kills involving Dead or Alive Bounties
A 'Dead or Alive' Bounty is put on a character's head when they have performed crime severe enough to be placed on-the-hunt by State-wide Bounty Hunters and LEO's. A character may be Character Killed if:

  • You are the target of a Dead or Alive Bounty.
  • You are chasing the target of a Dead or Alive Bounty with the intent to complete said bounty.
  • You are initiating any lawful roleplay against a character with a Dead or Alive Bounty, and die during the roleplay.
    • This means if a DOA character is the obvious initiator (i.e. you are the recipient) of hostile roleplay, you are not liable for a CK.
    • If you are passively roleplaying in an area, and respond in real time to crime; you are not the initiator, hence you are not liable for a CK.
    • If you are actively choosing to respond as backup to a known DOA character (i.e. riding out to defend), you are liable for a Character Kill.
  • You are willingly involved in a law posse in the pursuit of a criminal who has a Dead or Alive Bounty, and die during the roleplay.

12.4 Character Kills via Poor Escalation, or Administrative Discretion
The Administration reserve the right to invoke a Character Kill on any character that is either:

  • In the obvious pursuit of a Self PK to avoid further consequences (whether arrest, jailtime, hanging, trial, or otherwise).
  • In an obvious major scenario that the character has brought upon themselves, rather than sensical escalation.
  • In the obvious & blatent ignorance of adequate Fear Roleplay, or in the clear disregard of the preservation of life.
  • At the Administration's discretion, in roleplay that is done without clear thought, is rushed, is poor, or is a detriment to the overall quality and vision of the server.

12.5 Revocation of Character Kill Permissions
Characters who have received permission to chase a character kill through successful application will have their Character Kill permissions nullified if they are PK'd in the pursuit of concluding the character kill; either by retaliation, or other in-character routes.

12.6 Safezones & Character Kills
Efforts to conclude a Character Kill do not immediate require administrative oversight except if they occur in a Safezone, in which case you should seek administrative assistance HERE.

 

13.0 NPC RULES


NPC rules are specific to the NPC's that spawn around the world. You do not necessarily need to know these rules unless you intend on roleplaying with, or acknowledging the existence of these NPC's in-game. You may read these rules by opening the spoiler.

Spoiler

13.1 NPC Roleplay
Players are allowed to roleplay with non-playable characters in superficial and simple interactions and nothing further. You may not attack NPC's unless they attack you first or become disruptive to the flow of roleplay.

13.2 NPC Abuse
Players may not use non-playable characters to metagame, powergame or to otherwise 'assist' them in player-driven scenarios. Non-playable characters may be used by Event Administrators to supplement events.

13.3 NPC Defenders
NPC's deployed in the obvious efforts to defend a person, property or otherwise (such as the Braithwaite Watchmen, the Annesburg Mine Guards) must be respected ICly. You should note their presence when commiting crime, combat or malicious roleplay in the viscinity.

 

14.0 LOAN RULES


The loan rules are specific to those involved in Financial or Banking Roleplay. You do not necessarily need to know these rules unless you intend in engaging in this type of roleplay. You may read these rules by opening the spoiler.

Spoiler

A loan is defined as the receiving of funding from a whitelisted Bank Owner, Banker or a representative of the bank to further progress your character's roleplay. Money loaned is funding delivered from the administration through your chosen banking roleplay route.

14.1 Loan Limitations

  • You may loan a total amount of $10,000 per character. This is a global hard limitation; and is not per bank.
  • You may only hold a loan on a maximum of two characters at one time.
  • You are forbidden from applying for a Personal Loan or Property Loan on another player's behalf, and invoking them in terms.
  • You are forbidden from killing bank staff with the specific intent to invoke the New Life Rule to avoid loan repayments.
  • You are forbidden from lying about your criminal record(s) if a Banker requests a criminal records summons from official judicial members of the Tahoma government.
    • All criminal records summons are vettered by the Administrator to scan for metagaming.
  • Terms of loan repayment are considered an IC issue, and are at the discretion of the Banker.
    • Any loan contracts that have their terms broken are also considered an IC issue.
  • Bankers who do not have their loans repaid due to player inactivity will be refunded in full.
  • Bankers who do not have their loans repaid due to character death will be refunded in full by the State, as insured monies.

14.2 Loan Types
Loans may only occur under the following types. It should be noted that you must abide by the type of loan you chase ICly. You are forbidden from accepting a loan of one type, only to use the money for the ventures of another type. As such, you must declare explicitly which loan you are chasing when dealing with Banks ICly.

  1. Personal Loans: Money to be used for individuals or a faction, for spending in the form of goods, services or otherwise.
  2. Business Loans: Money to be used to further progress a business, company, enterprise or registered organisation.
  3. Property Loans: Money to be used for the supplementation of a Property or Whitelisted Job Property Ownership application or with the intent to tackle property tax.

14.4 Loan Abuse
It is forbidden to chase a loan with the specific OOC intent to loophole or to purposefully dodge the accepted practice in any facility other than ICly. Equally, you are more than welcome to roleplay the (lack of) loan repayment or break of loan agreements as you see fit, with full awareness that IC consequences may follow, as long as you are abiding by all rules listed here.

  • Examples of Rulebreak
    • Loaning cash with the sole intent to transfer it to your alternate character slot.
    • Exceeding the written limitation on money loaned by accepting a loan from multiple banks.
    • Purposefully CKing your character with the specific intent to avoid a loan repayment.

 

15.0 BUG ABUSE, SCRIPT ABUSE & 3RD PARTY SOFTWARE


15.1 Exploiting Bugs
Players must always report in-game bugs via the Discord ticket system. Maliciously exploiting or abusing a bug will be subjected to an indefinite ban.

15.2 Facilitating the Exploitation of Bugs 
Players that knowingly let someone else abuse or exploit a bug will be subjected to an indefinite ban.

15.3 Script Abuse
Malicious abuse of the script (i.e. usage with clear intent to harm, abuse, exploit or benefit from) will be subjected to an indefinite ban.

  • Examples of Rulebreak
    • Maliciously misusing administration-dropped items or assets.
    • Abusing the server's paycheck script via societies, factions, groups or organisation menus to bypass ranks.
    • Misuing role-specific whitelisted job crafting books, exclusive items, etc.

15.4 Macros, Autohotkeys & Clipboarding
You are forbidden from using macros, autohotkeys or other third party software (including simply copying & pasting emotes) in the pursuit of gaining an advantage over another player.

  • Examples of Rulebreak
    • You sense a gunfight about to start and deploy a copy & pasted emote of you withdrawing and firing your revolver.
    • You initiate a series of autohotkeys to punch, kick and down a player in a /me deployed at rapid speed from the software.
    • You marco, autohotkey or clipboard a /cme to get the jump on incoming combat.

 

16.0 ASSET TRANSFERRING


16.1 Real World Assets
Players (attempting to) trade in-game assets for real life assets, including real life money, will be permenantly banned.

16.2 Transfer of assets between Characters
Characters may not transfer items, money, horses, wagons or pets between alternate characters.

16.3 Transfer of assets without Roleplay
Giving money, items, horses, wagons and the like to other players should have sufficient roleplay reasoning and emotes.

 

17.0 OTHER RULES


17.1 Faction Rules
An extensive documentation of Faction Rules can be found here: FACTIONS & YOU.

17.2 Property Rules
An extensive documentation of Property Rules can be found here: PROPERTY RULES & INFORMATION.