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  • Title of Suggestion
    Limit Staff from Faction Leadership
  • What is your suggestion?
    The idea of this is based on a model that was used on another game RP server. And its just limiting staff from being faction leaders/big property owners.
  • How will this suggestion benefit the South Tahoma community?
    By limiting staff from this, it will remove distrust by players and staff further. It also allows staff to focus more on staff work than their own factions.
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Bit of an unrealistic suggestion. Having been a member of staff on other servers, it’s already a pretty lose-lose scenario having to give your time voluntarily for pretty much nothing in return. Stripping their ability to also lead factions will just result in people not wanting to be staff members, and I imagine finding good staff members is already difficult enough as it is.

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13 hours ago, noel said:

Bit of an unrealistic suggestion. Having been a member of staff on other servers, it’s already a pretty lose-lose scenario having to give your time voluntarily for pretty much nothing in return. Stripping their ability to also lead factions will just result in people not wanting to be staff members, and I imagine finding good staff members is already difficult enough as it is.

I agree and it would also be hard to implement, it could be discouraging to some of them. But i’m talking more of a limitation to what type of faction leaders they can be. If they’re discouraged from being staff, because they can’t also hold power ingame. There’s obviously something wrong with their reasons to be staff i’d say. 
 

Being staff is completely voluntary, yes. But it doesn’t mean without responsibility.  I personally feel that staff, due to their amount of power simply through their position, should be limited to certain things. Big factions and important factions should be a no, being a member of those factions is acceptable. Running smaller factions too. 
 

 

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On 30/01/2025 at 07:26, noel said:

Bit of an unrealistic suggestion. Having been a member of staff on other servers, it’s already a pretty lose-lose scenario having to give your time voluntarily for pretty much nothing in return. Stripping their ability to also lead factions will just result in people not wanting to be staff members, and I imagine finding good staff members is already difficult enough as it is.

Being a staff member in an RP community is a commitment you undertake in the interest of cultivating an enjoyable experience for other players. Staff members affording more of [a limited thing], be-it territory or key positions within the world is directly correlated to this mission statement. It also removes the potential for subconscious bias, as the administrator's stake in situations that may not directly involve that faction, but are adjacent to it are lessened by virtue of them not being protective of [their thing].

I think staff members should be able to join and participate in factions, but leading them feels like a conflict of interest waiting to happen.

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To assist in providing context around the discussion of this suggestion I'll provide some numbers. Since I'm staff I clearly would be biased to offer an opinion so I'll refrain. 

Here's our roster right now, I'll flag the ones gated by a WL job/property app for further clarity.


USMS -> Non staff  [WL APP]
NASO -> Non staff  [WL APP]

WESO -> Staff as sheriff.  [WL APP] *Admin Tristyn

Spickings mining faction -> Non staff  [WL APP]
Montana trading company -> Non staff  [WL APP]

Macfarlanes -> Run by staff (only 2 applicants were 2 different staff members)  [WL APP] *Lead Admin Kate

Ridgewood -> Non staff  [WL APP]

Pronghorn -> Non staff  [WL APP]

Hanging dog -> Run by Staff  [WL APP] *Senior Admin Fowler

Beechers Hope -> Non staff  [WL APP]

Apache -> Non Staff  [WL APP]

Union Stock & Brand - Run by Staff *Senior Admin Don Dada

Montana Trading Company -> Non staff

Hofleys Bunch -> Non staff

Crawford-Stewart outfit -> Non staff

 

That's 15 factions as time of writing. 11 are White-List gated.

4/15 are run by a staff member as lead.

3/11 White-list gated are run by a staff member as lead.

Those are the numbers, make of them as you please. 

 

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1 hour ago, MiaMika said:

To assist in providing context around the discussion of this suggestion I'll provide some numbers. Since I'm staff I clearly would be biased to offer an opinion so I'll refrain. 

Here's our roster right now, I'll flag the ones gated by a WL job/property app for further clarity.


USMS -> Non staff  [WL APP]
NASO -> Non staff  [WL APP]

WESO -> Staff as sheriff.  [WL APP] *Admin Tristyn

Spickings mining faction -> Non staff  [WL APP]
Montana trading company -> Non staff  [WL APP]

Macfarlanes -> Run by staff (only 2 applicants were 2 different staff members)  [WL APP] *Lead Admin Kate

Ridgewood -> Non staff  [WL APP]

Pronghorn -> Non staff  [WL APP]

Hanging dog -> Run by Staff  [WL APP] *Senior Admin Fowler

Beechers Hope -> Non staff  [WL APP]

Apache -> Non Staff  [WL APP]

Union Stock & Brand - Run by Staff *Senior Admin Don Dada

Montana Trading Company -> Non staff

Hofleys Bunch -> Non staff

Crawford-Stewart outfit -> Non staff

 

That's 15 factions as time of writing. 11 are White-List gated.

4/15 are run by a staff member as lead.

3/11 White-list gated are run by a staff member as lead.

Those are the numbers, make of them as you please. 

 


Thanks for the numbers Mia, they are enlightening. I won’t get into a discussion with you on this as you said, you are staff.

But the suggestion wasn’t made on the idea that staff are hogging factions or whitelists. It was made on the idea that people in power positions such as staff, should be limited from leading important or big factions.

Im also sure in due time as the server progresses through the next months we will see an increase in player run factions rather than staff.

In my ideal server, staff wouldn’t even be allowed to be a member of a faction, but that’s extreme and would never work. This suggestion itself is very hard to implement, but i think it would be beneficial to the community in the long term. 

 

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Let people have fun. Let them run or join factions if they wish. Not like the staff are being paid whatsoever for their work.
Staff people apply the same as the non-staff. They can be denied.

There's more pressing issues than wondering whether Lead Admins should own a ranch or whether a Senior Admin should run livestock officials.

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On 30/01/2025 at 03:00, Herb said:

By limiting staff from this, it will remove distrust by players and staff further. It also allows staff to focus more on staff work than their own factions.

staff stuff's volunteer work bro,  we're here to RP too

so nah

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9 hours ago, Herb said:


Thanks for the numbers Mia, they are enlightening. I won’t get into a discussion with you on this as you said, you are staff.

But the suggestion wasn’t made on the idea that staff are hogging factions or whitelists. It was made on the idea that people in power positions such as staff, should be limited from leading important or big factions.

Im also sure in due time as the server progresses through the next months we will see an increase in player run factions rather than staff.

In my ideal server, staff wouldn’t even be allowed to be a member of a faction, but that’s extreme and would never work. This suggestion itself is very hard to implement, but i think it would be beneficial to the community in the long term. 

 

So you want servants? 

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My view is that you cannot remove every perk afforded to a player and not give them to the volunteers that keep the community running and keep standards enforced. It's already a thankless job, now you're removing a layer of interest and fun for staff. The best staff members are those playing the game and remaining grounded in what the community needs and is doing. Taking those opportunites away from them will result in a disconnected and demotivated administrative team.

There will always be some sort of distrust from players vs staff, there is in every single community when someone has more power or authority and ends up with something cool. It's only because not every aspect of requests etc is shown to the playerbase, so assumptions are free to run wild. Trust they have things in place to prevent that and enjoy the game alongside administration.

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The staff are probably some of the most active and best quality roleplayers on the server. Seems counterintuitive to limit our most dedicated players because they are doing what is essentially volunteer work. It'd be terrible for recruiting and retaining staff too. 

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Why? Staff are staff only because they want to contribute to the server and make it the best it can be, it's voluntary and out of good will, so why should someone who holds the title of "Staff" be restricted furthermore than anyone else? Thinking staff members should only be focusing on staff related tasks isn't the right mindset, everyone here is here for the same reason, whether you are staff or not. In my opinion it's only positive if a staff member is active and roleplaying with the community, to me it shows far more commitment  than just doing staff tasks.

Whether a major faction is ran by staff or a member of the community, it's treated the same, if you're unhappy or question one's power then bring it up with management through the correct reporting system.

-1

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5 hours ago, KV said:

staff stuff's volunteer work bro,  we're here to RP too

so nah

Never said there would be a limit to roleplaying, just a limit to leading big factions and important ones. Its only an idea that it would/could open up more time for those volunteers.

Also to you @Bailey i don’t think any positions are disabled or misused by staff. Its more of a principle. 
 

@gambler Alot of staff are great roleplayers and help the community, i do agree that some staff would be demotivated if they can’t lead big/important factions.  But i think there should be a certain line to how big of a role someone of staff should be able to hold in game. 
 

Its not all about mistrust, thinking admins should only do staff work and not roleplay. Or believing the staff is corrupt. Yes, staff are completely volunteers and mostly get nothing but shit for it. Mostly great for the community. To me its as simple as, i wouldn’t want someone with power, hold more power. Be it harmless or not.  
 

Many of you disagree with these opinions, but staff have alot to say, they are the ones that cast decisions. We the community are open to make suggestions, input. And even though all members of staff are volunteers from the community. They are the ones who give the final cast. Someone with that ability, should also not lead the important factions.


As said before, i doubt this will be implemented. And it would be very hard to implement. It is something that i would like to see in place in the future.

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