Jump to content

Search the Community

Showing results for tags 'outlaw'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Server
    • Announcements
    • Information & Rules
    • In Game Server Rules
    • Lore of South Tahoma 1884
    • Joining South Tahoma Roleplay
  • The State of Tahoma, 1884
    • Government of Tahoma
    • Factions
    • Community Showcase
    • In Character Board
  • Out Of Character
    • Introductions
    • General Discussions
    • Suggestions
    • South Tahoma 1900

Blogs

  • Announcements

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 23 results

  1. During the height of the U.S.-Mexico relations under the Porfiriato, a single deal between the American Government and local landowners in the borderlands of Mexico would lead to the formation of a ramshackle band of rogues and ruffians of all sorts. In 1887, a large haul of gold bars approximating to about two-million US Dollars in worth was being transported to the prosperous city of Monterrey by way of Monclova in Coahuila de Zaragoza. This information, however, reached an individual whose greed would change much. Ramiro Narváez, a military captain of the local Cavalry Regiment and son of a local land-owner, used this information to try and make it big on persuasion of his maternal cousin, Vasco Pedrosa. The two, alongside close friend Eleodoro Zúñiga, as well as some of Ramiro's sub-officers and soldiers attempted to stage an accident for this train as it was planned to come through. A small trading post along the rail lines, known as San Juan, was set ablaze by the avaricious Captain and used as a roadblock to stop the train. However, no sooner had they overtaken the train that the real plot was made clear to them. The train was meant to be robbed, but not by them. The Federal official who had slipped Ramiro the information in the first place in return for payment, instead alerted the military who rushed in force to protect the American gold and avoid an international incident from further escalation. In the conflict, several close comrades of the trio were slain or captured. Ramiro, Vasco and Eleodoro fled north across the border before the news reached American troops, pretending to be rail workers to gain entry. Once past, they continued on their roguish activities for some time.. In 1889, Eleodoro avoided detection as both Vasco and Ramiro were caught and arrested separately, though found themselves together again in Sisika Penitentiary, nestled on an island on the Lannahechee River. With countless charges against the two, freedom became a fantasy and although neither a hangman nor a firing squad would claim their souls, it seemed that they were meant to live out destitute lives behind the sordid and swampy cells of Sisika. That is until, a storm rushed over. On April 26th, 1900, a heavy rainstorm gave the perfect cover for the Sisika Eight to escape from the prison. Among them included the two cousins from Coahuila de Zaragoza. Whether due to desperation or due to destiny, two more prisoners, Ray Carter, an Alabama-born African-American, as well as New Mexico-born Apache known as 'Dark Eyes' or Ojos Oscuros tagged along in the chaos of the storm, fleeing through the swamps of Bayou Nwa and through Roanoke Ridge, until they reached some semblance of safety initially at Annesburg. From there, horses were stolen, so were clothes and on the way, even robberies were committed in order to secure themselves with weaponry and wealth. With arms to secure their freedom, the criminal quartet escaped deeper into the South-West, slipping through Blackwater and then further beyond, to the shelter and solace of safety from the hand of the law.. (made by @iaduj16)
  2. 𝐓𝐡𝐢𝐬 𝐭𝐡𝐫𝐞𝐚𝐝 𝐰𝐢𝐥𝐥 𝐟𝐨𝐥𝐥𝐨𝐰 𝐭𝐡𝐞 𝐥𝐢𝐟𝐞 𝐚𝐧𝐝 𝐭𝐢𝐦𝐞𝐬 𝐨𝐟 𝐃𝐨𝐮𝐠𝐥𝐚𝐬 𝐉𝐚𝐦𝐞𝐬 𝐌𝐞𝐥𝐛𝐨𝐮𝐫𝐧𝐞, 𝐚𝐧 𝐀𝐦𝐞𝐫𝐢𝐜𝐚𝐧 𝐠𝐮𝐧𝐟𝐢𝐠𝐡𝐭𝐞𝐫 𝐚𝐧𝐝 𝐜𝐨𝐧𝐦𝐚𝐧 𝐬𝐭𝐫𝐮𝐠𝐠𝐥𝐢𝐧𝐠 𝐰𝐢𝐭𝐡 𝐭𝐡𝐞 𝐦𝐨𝐫𝐚𝐥 𝐫𝐞𝐚𝐥𝐢𝐭𝐢𝐞𝐬 𝐨𝐟 𝐭𝐡𝐞 𝐥𝐢𝐟𝐞 𝐡𝐞 𝐥𝐞𝐚𝐝𝐬. =
  3. This is meant as an open discussion to give ideas and promote a more appropriate outcome for future events; In favor of all parties. The context is taken from a real scenario, which took place in-game. I have no bias or ill-intent by making this discussion, it's simply to promote and question opinions on the circumstance. Context In recent events, a kidnapping took place. A person, carefully chosen with good reason, was kidnapped and used as a bargaining token to trade for a ransom. In given scenario and time-of-kidnapping there was few to none LEO's present online. The reason of said kidnapping was to buy-out prisoners from the Sheriff's office. However, iirc, the victim was told if no LEO's met their demand or simply didn't show up he/she/they would be killed. Said victim was kept as hostage for quite a few hours (IRL), which in turn only inspired locals and friends of said victim, who tried gathering LEO's multiple times, to try and rescue said hostage themselfes. In My Opinion My own opinion to the given scenario, though risky and perhaps even "stupid" to make a leap of faith, the quote-on-quote "vigilanties" that came to rescue their friend was left with little to no option. In their context, given background and other dialogue, they were aware said friend would ultimately be killed had no LEO shown up. It's realistic outcome would be to speak up, which goes for both sides, and try to trade him out - though the circumstance and result was different in the actual event which took place, ending in a gunfight. How long can one be held captive? Another thing I'd like to ask is, how long can we expect a player to be hostage for? Should we let it remain over days, if given circumstance, no LEO's show up? Reason why I'd personally be against keeping a hostage around for hours-on-hours, is because it's stale and eventually boring. Though I understand to some it may be the opposite, however I imagine few would rather want to be hogtied, say, 4 hours of their night to RP a captive. In my prior experience with other games/servers there was a ruleset on how long one could be held captive. If there already is a ruleset on this, and I'm just fucking blind, do let me know. Personally, I'd suggest a time-frame or limit as to how long - or as the title says, require an amount of LEO's to be present in a planned scheme such as this. Issue at hand.. The issue at hand is: the demand, plain and simple, was a threat to kill it's victim for lack of presence by lawmen. Considering not enough LEO's was/came online, this would ultimately mean the victims demise. However, it also promoted locals/friends (So be it Private Militia, Shootists/Hunters, Ranch-hands and Bushwackers) to come and rescue the victim themselfes. Will note, if I'm wrong in any of the information I've told on given scenario we can at least imagine this context, of which I've written, to be the truth as an example. Should we require a certain amount of LEO's to be present/active in a hostage scenario such as this? Which in turn, with my own opinion, will create a more realistic and appropriate outcome. Should we simply let the hostage remain, for how ever many hours IRL it takes, until LEO shows up? Or should we, in given circumstance, let so called "vigilanties" be more justified in their course of action to fight themselfes? Discuss!
  4. A few brave souls decided to defy fate, and that's what happened to us today. "Welcome to the world of the white man." We are the indigenous people of Mexico. The roots of our families go deep into the earth, and the traditions that we honor have existed for centuries. Today we have preserved the only tradition: to run away and create problems. But, as is often the case, ingrained traditions are often forgotten. On another hot afternoon, somewhere on the outskirts of Sonora in Mexico, guards sent a group of prisoners to forced labor, finally destroying all the hopes of the convicts for a bright future. Several prisoners decided to take a desperate step - to kill the guards and take possession of weapons. They had nothing in common, none of them knew about each other before they were chained up. But they were united by one thing - the desire to end this hell, to let the old sinners die, shackled and broken, to let their young souls spread their wings and go on the run. "I couldn't think about the future — I had no future. At the appointed hour, exhausted by overwork, I clutch a hammer in my hand, rush into the darkness and ... complete unknown. I couldn't think about the past—it disappeared, dissolved by itself. All my attention was focused on the present. Now I live in this segment of the present, and it, like a shagreen skin, is inexorably shrinking..." After a short but bloody massacre that seemed like an eternity to the prisoners, a small handful of criminals led by a former military man nicknamed "El Pistolero" managed to reach the border zone bordering the territory of the United States. Someone died from bullets after clashes with border guards, someone fell and did not get up again... The scorching sun of Mexico had finished off the weak, and was not going to spare the rest. There are less than a dozen of them left. Finally, after waiting for a while, they reached the river and made their first stop to rest and recuperate for a while. None of them knew what to do next, only one thing was clear-they had to stick together to survive. *** After another raid, I sat by the fire to warm myself... my hands shook, and my mind flashed to the people whose lives I had taken... with those same hands. Suddenly one of the older members of the gang came over to me, tossing wood into the fire. *** “Don't pay attention to what others say about you. It's a lousy, hungry world and you're good at following its teeth. Let the weak cry out and die. We can only defend ourselves with our very essence, crowned with envy of the dead that would gladly crush a baby's skull for just a breath of air, which our lungs do.” he said.. suddenly the fire went out, there was a strong wind. Several months had passed since the escape. The motley crew of fugitives gradually turned into an organized gang, within which new rules also emerged. From horse-stealing, poaching, and grave robbing, they moved on to highway robbery, raiding post offices, saloons, and even the local sheriff's office. The gang quickly became known in two counties at once, New Austin and West Elizabeth. Gradually, skirmishes with lawmen led to gunfights, one of which ended the life of El Pistolero, a warrior to the bone who seemed to believe in his cause wholeheartedly and contributed to it in every way he could. His death only strengthened the unity of those who chose to follow him, and his brainchild began to attract more and more of those willing to take the crooked path, hungry for quick profit and adventure. The fame of Los Malvados reached every corner of the neighborhood, causing an influx of “Mexican mold,” or rather, scum and bastards like Pistolero and his gang.
  5. Smuggling across the U.S.-Mexico border is a professional, often violent, criminal activity. It is a major chapter in a history of illicit business dealings that stretches all the way back to 1848, when attempts by Mexico and the United States to tax commerce across the Rio Grande upset local trade and caused popular resentment since the United States’ and Mexico’s trade concerns focused primarily on tariff collection. Rather than acquiesce to what they regarded as arbitrary trade regulations, upcoming smugglers continued to cross goods and accepted many forms of the act as just. The Rio Grande border, long a central character in numerous historic accounts of smugglers and revolutionaries, remains a focus for contemporary concerns about security. Fronterizos (person who lives on a national border) negotiated the rules and regulations imposed on them by distant capitals and subsequent events, both worldwide and in the United States, which led to a new emphasis on smuggling guns, drugs, and alcohol. These smugglers, called Enganchadores (literally translated to “hooker”), were labor recruiters who convinced Mexican peasants to make the trip north into the United States on the newly completed Mexican-American railways, guaranteeing jobs once in the U.S. Despite the fact that the border was not well guarded, the enganchadores were still breaking U.S. law. An 1891 law “prohibited the importation of alien laborers by the use of advertisements circulated in foreign countries which promised employment.” In light of this comes the term Coyotaje, which is the Mexican cultural practice of hiring an intermediary, known as a coyote, to get around an inconvenient or burdensome government regulation. Same time, the term also refers to the brokerage of commodities. In both these senses, coyotaje has played a fundamental role in facilitating mass Mexican smuggling and migration to the U.S.A. since passage of the Chinese exclusion and contract labor laws of the 1880s. El diccionario breve de mexicanismos defines a coyote as un intermediario ilegítimo de trámites burocráticos [an illegitimate facilitator of bureaucratic procedures]. Whereas according to El diccionario breve de mexicanismos, the term coyotaje refers to the “ocupación y actividad del coyote” [the occupation and activity of the coyote]. With regard to border-crossing, coyotaje may be thought of as the set of strategies and practices engaged in by coyotes to facilitate migrants’ and unauthorized goods entry into the United States. Coyotajes act much like enganchadores in that they are middlemen between Mexico and the United States for hopeful immigrants and traders. Though while coyotaje weren't directly recruiters for specific American companies like the enganchadores were, their existence is undoubtedly a continuation of the enganchadores’s legacy throughout Mexico and America.
  6. Kingston

    Van Horn

    Amidst this backdrop, a pivotal figure emerged in the form of a man known simply as "Bertie." Arriving seemingly out of nowhere, Bertie seized control of the town's dilapidated saloon and boldly declared himself the Mayor of Van Horn. With charisma and cunning, he swiftly established himself as a central "authority figure" in the lawless enclave. Under Bertie's reign, the trading post evolved into a haven for those seeking to evade the constraints of civilization. The saloon, now under his proprietorship, became the de facto town hall, where deals were struck, alliances forged, and disputes settled with equal parts guile and grit. Despite its tarnished reputation and lack of law enforcement, Van Horn remains vital waypoint for travelers and traders navigating the rugged terrain of the frontier. Its streets may have been rough, its inhabitants rougher still, but within the chaotic tapestry of the settlement, there existed an undeniable allure—a place where one could carve out their destiny on the fringes of society.
  7. The Dead Horses Gang (The Browner-Gimble Gang) was a group of outlaws who acquired some measure of infamy in recent years due to their presence as highway robbers and general being a nuissance in the state. The name ''Dead Horses, The Dead Horse(s) Gang, etc'' derives from reports of the gang describing them to be mounted atop particularly sickly steeds. The Dead Horses formed around an initial criminal partnership between Mallory Gimble and Deirdre Browner in the late years leading up to the turn of the century. Gimble and Browner were said to live an itinerant, vagabond-like lifestyle together and were both known among their respective and shared communities as petty criminals and for their vulgar, degenerate and vicious behavior. After having taken to operating as road-agents, mainly along the route of the Flatneck Trail, the pair managed to attract several other despicable associates for their increasingly brazen and violent criminal acts. The membership of the gang that formed around them ostensibly made up of peckerwoods (poor white trash) and others generally viewed as part of the non-working underclass. The gang was in essence a collection of squatters and vagrants who took to violent means to pursue the dwindling opportunities of the wild west. During the burgeoning rise of the gang there was a quickly escalating series of confrontations with both local and federal law enforcement (the US Marshal service) which lead to a rapid rise in notoriety throughout the state as well as an active reason for the bandit collective to turn more nomadic. The Dead Horses continued to favour squatting on abandoned but somewhat developed land, taking up in old farmsteads, cabins and infamously in a the defunct plantation house Shady Belle where they made several successful stands against besiegers. Though the gang managed to fend for themselves in these instances of them getting attacked at the old plantation house their already loosely organized group fractured in the aftermath of several confrontations with law enforcement, as well as the state militia of South Tahoma. The Dead Horses scattered, most leaving the ''Belle'' behind, many dying at the hands of law enforcement during their time apart from the gang. The two leaders of the gang: Gimble and Browner would refer to eachother as husband and wife despite never officially having been married. Unlike many of their associates both Gimble and Browner managed to survive for a time after their gang broke apart. Their supposed marriage would also survive past their gang. This partnership and arrangement was often uneasy and marked with tensions between the two. Browners and Gimble's toxic criminal partnership would last through their time of leadership and after it's nominal downfall with scattered and brief instances of them separating. The gang had numerous members during its heyday, most coming from poorer so-called ''white trash'' backgrounds though there were a number of exceptions. Among it's more notorious members were the long surviving, often overtly vicious Jimmy Slimms - nephew of Monty Lampnick, an elder of catastrophic health prone to episodes of stomach illness often seen as a symbolic, collective ''uncle'' of the gang. Slimms quickly became a senior member of the group. Among the best gunslingers of the gang was Perly Timm, often alone in being sober and sometimes nicknamed ''Peeping Perly'' or ''Peeper'' because of his habit of eavesdropping on Browner as well as others. Notoriously prolific as a bandit, Perly Timm's criminal spree would end with his death during his time apart from the gang, at the hands of the Sheriffs department of New Hanover county. Another noteworthy fatality from within the gang was the quarrelsome Ben Tuttle, found in the outskirts of Annesburg, the victim of a slaying committed by perpetrators other than the groups two leaders, both of which rather fond of the boy.
  8. Malachy "Riverman" Breslin & Grace "Whitetail" Claridy (left to right)
  9. Thieves' Landing _______________________________________________________________________________________________________________________ Overview Thieves' Landing sits on the western shore of Flat Iron Lake, and serves as a stopping point on a long travel between West Elizabeth, and the heart of New Austin. The town houses a port, being the one of two available on its side of Tahoma. Most of its inhabitants can be considered reprobates, the dregs of society, who either spend most of their time drinking and rambling about who they were and could have been all day, or loiter with a subtle melancholy, anxiously awaiting any lawmen who may be looking for them. Due to relative desolation of New Austin, many Mexicans travel from the South to head North to find civilization, and in turn, work. As the Landing sits on the very edge of the county, many of these people pass through the town as it is the first taste of civilization they'll have before they make their way further up North. However, either due to discrimination, lack of any real employable skills, or just not being able to assimilate enough into the American way of life, Mexicans mostly end up staying in the town, preferring to live with their own people. Even with this high concentration, people of all backgrounds pass through and find themselves in the Landing, as hard times do not discriminate against anyone. Due to its population, lawmen rarely, if ever, pass through the Landing. It sits just barely within the jurisdiction of West Elizabeth's Sheriff Office, but anyone from that post must think twice before attempting to enter the town. Most of the inhabitants have had problems with the law in some capacity, and they will not waste any chances to pounce on any lawman who foolishly arrives unprepared to the place. And prepared or not, any law who steps foot in the place is a long way from any decent person, so assistance may not even be guaranteed. For these reasons, the Landing can be considered a lawless place, even though the law has the proper authority to police it. Due to this predicament, many gangs, criminals and people who toe the line congregate in the town to either discuss their next moves, or unwind with less fear of being approached by an eager deputy. _______________________________________________________________________________________________________________________ The State of Thieves' Landing With the coming and (violent) passing of various gangs who frequented the town, and operated out of New Austin and West Elizabeth, Thieves' Landing fell quiet for a time. The town felt relatively desolate, until a woman by the name of Cassandra Wu took over the town's saloon, and sought to bring back life to the Landing. Over time, the town saw an increase in activity, and the once dreary town has finally started to find its legs. With the backing of friends in high, low, and very low places, Cassandra aims to make the Landing not just a comfortable place for the unwanted and wanted to live, but a place where opportunity for the people of such standing is plenty. While not wanting to hold any titles, she has taken it upon herself to bring together the various elements who may have an interest in the town to help it thrive. As far as she or anyone else knows, she is the one who is the 'face' of the Landing. And from her efforts so far, things are certainly looking up. _______________________________________________________________________________________________________________________ The Elements of Thieves' Landing Certain dubious groups that inhabit Tahoma have a stake in the Landing, and their interests must be juggled carefully if the town is to thrive. The Groups: The Law of The Landing Der Rotverein von Tahoma In addition to these groups, slowly but surely, lone actors have started to come to do business within the Landing. As time passes, the Landing hopes to house its own citizens who will live as they see fit, beholden to no rules but that of the town. _______________________________________________________________________________________________________________________ The Mission (OOC) The goal of this township is to provide a place for outlaw roleplayers to passively RP without too much fear of getting caught by the law. Additionally, this is not only a place for outlaws, but for people who slide into the grey areas of morality and the law. Although gangs may come to frequent the town plenty, the Landing is not supposed to be home to one gang or a specific culture/flavor of outlaw, but a space for a variety of these elements to interact. Any and all screenshots of RP that may take place in the Landing is welcome and encouraged to be posted in this thread! If anyone has any questions, my discord is tron117! Town Discord: https://discord.gg/KeKWggxfu2
  10. Dennis Finch, commonly referred to as "Speedy Finch", the younger of the two Finch brothers. Dennis prevailed through the criminal outlaw world going from petty theft to murders and kidnapping. Speedy Finch ultimately made a name for himself when he was captured and was made to be apart of the notorious "Bill Wade Gang" that caused havoc in all throughout Tahoma whom originated in South Tahoma. This led to a catastrophic event in the town of Rhodes where him and his brother were imprisoned on false allegations of murder, kidnapping, extortion, and a variety of other crimes from a variety of witnesses. At that point, his and his brothers life was on the verge of collapse, facing a hanging and a corrupt judge. But being affiliated with the Bill Wade Gang, struck a glimpse of hope, and they were freed successfully after a stick of dynamite blew a hole in the local Sheriff jailhouse and gave them a second chance at life, with a big bounty. WANTED DEAD OR ALIVE Prison Break | I/7/B Obstruction of Process | I/17/B Assault | III/3/B This warrant serves as legal notice of bounty in the amounts following, to be brought dead or alive to a lawful office:
  11. Earl Buckley, is a new enlistee of the Troop B, Cavalry Regiment. Whom has finally found his purpose in life of continuing the Buckley families legacy of enlistment, and participation in the war effort for the United States of America. This thread follows his development.
  12. 𝖣𝗈𝗆𝗂𝗇𝗂𝖼 𝖱𝗈𝖽𝗋𝗂𝗀𝗎𝖾𝗓'𝗌 𝗅𝗂𝖿𝖾 𝖻𝖾𝗀𝖺𝗇 𝖺𝗆𝗂𝖽𝗌𝗍 𝗍𝗁𝖾 𝗍𝗎𝗋𝗆𝗈𝗂𝗅 𝗈𝖿 𝗍𝗁𝖾 𝖳𝖾𝗑𝖺𝗌 𝖻𝗈𝗋𝖽𝖾𝗋𝗅𝖺𝗇𝖽𝗌, 𝗐𝗁𝖾𝗋𝖾 𝗅𝖺𝗐𝗅𝖾𝗌𝗌𝗇𝖾𝗌𝗌 𝖺𝗇𝖽 𝗏𝗂𝗈𝗅𝖾𝗇𝖼𝖾 𝗐𝖾𝗋𝖾 𝗐𝗈𝗏𝖾𝗇 𝗂𝗇𝗍𝗈 𝗍𝗁𝖾 𝖿𝖺𝖻𝗋𝗂𝖼 𝗈𝖿 𝖾𝗏𝖾𝗋𝗒𝖽𝖺𝗒 𝖾𝗑𝗂𝗌𝗍𝖾𝗇𝖼𝖾. 𝖡𝗈𝗋𝗇 𝗂𝗇𝗍𝗈 𝖼𝗁𝖺𝗈𝗌, 𝗁𝗂𝗌 𝗌𝗍𝗈𝗋𝗒 𝗐𝖺𝗌 𝗆𝖺𝗋𝗄𝖾𝖽 𝖻𝗒 𝗍𝗋𝖺𝗀𝖾𝖽𝗒 𝖺𝗇𝖽 𝖽𝖾𝖿𝗂𝖺𝗇𝖼𝖾 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝗏𝖾𝗋𝗒 𝗌𝗍𝖺𝗋𝗍. 𝖣𝗈𝗆𝗂𝗇𝗂𝖼'𝗌 𝗆𝗈𝗍𝗁𝖾𝗋, 𝖺 𝗒𝗈𝗎𝗇𝗀 Irish 𝗐𝗈𝗆𝖺𝗇 𝗌𝖾𝖾𝗄𝗂𝗇𝗀 𝗋𝖾𝖿𝗎𝗀𝖾 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝗎𝗉𝗁𝖾𝖺𝗏𝖺𝗅 𝗈𝖿 𝗁𝖾𝗋 𝗁𝗈𝗆𝖾𝗅𝖺𝗇𝖽, 𝖿𝗈𝗎𝗇𝖽 𝗁𝖾𝗋𝗌𝖾𝗅𝖿 𝗍𝗁𝗋𝗎𝗌𝗍 𝗂𝗇𝗍𝗈 𝖺 𝗐𝗈𝗋𝗅𝖽 𝗈𝖿 𝖽𝖺𝗇𝗀𝖾𝗋 𝖺𝗇𝖽 𝗎𝗇𝖼𝖾𝗋𝗍𝖺𝗂𝗇𝗍𝗒 𝗎𝗉𝗈𝗇 𝖺𝗋𝗋𝗂𝗏𝗂𝗇𝗀 𝗂𝗇 𝖳𝖾𝗑𝖺𝗌. 𝖨𝗇 𝗍𝗁𝖾 𝗅𝖺𝗐𝗅𝖾𝗌𝗌 𝖿𝗋𝗈𝗇𝗍𝗂𝖾𝗋 𝗍𝗈𝗐𝗇𝗌, 𝗐𝗁𝖾𝗋𝖾 𝖻𝖺𝗇𝖽𝗂𝗍𝗌 𝖺𝗇𝖽 𝗏𝖺𝗊𝗎𝖾𝗋𝗈𝗌 𝗋𝗈𝖺𝗆𝖾𝖽 𝖿𝗋𝖾𝖾𝗅𝗒, 𝗌𝗁𝖾 𝖿𝖾𝗅𝗅 𝗏𝗂𝖼𝗍𝗂𝗆 𝗍𝗈 𝖺 𝖻𝗋𝗎𝗍𝖺𝗅 𝖺𝗌𝗌𝖺𝗎𝗅𝗍 𝖺𝗍 𝗍𝗁𝖾 𝗁𝖺𝗇𝖽𝗌 𝗈𝖿 𝗈𝗇𝖾 𝗈𝖿 𝗍𝗁𝖾 𝗏𝖾𝗋𝗒 𝗆𝖾𝗇 𝗌𝗁𝖾 𝗁𝖺𝖽 𝗁𝗈𝗉𝖾𝖽 𝗐𝗈𝗎𝗅𝖽 𝗈𝖿𝖿𝖾𝗋 𝗉𝗋𝗈𝗍𝖾𝖼𝗍𝗂𝗈𝗇. 𝖣𝗈𝗆𝗂𝗇𝗂𝖼'𝗌 𝖻𝗂𝗋𝗍𝗁 𝗐𝖺𝗌 𝖺 𝗍𝖾𝗌𝗍𝖺𝗆𝖾𝗇𝗍 𝗍𝗈 𝗍𝗁𝖾 𝖻𝗋𝗎𝗍𝖺𝗅𝗂𝗍𝗒 𝗈𝖿 𝗍𝗁𝖾 𝗐𝗈𝗋𝗅𝖽 𝗁𝖾 𝗐𝖺𝗌 𝖻𝗈𝗋𝗇 𝗂𝗇𝗍𝗈, 𝗁𝗂𝗌 𝗏𝖾𝗋𝗒 𝖾𝗑𝗂𝗌𝗍𝖾𝗇𝖼𝖾 𝖺 𝗋𝖾𝗆𝗂𝗇𝖽𝖾𝗋 𝗈𝖿 𝗍𝗁𝖾 𝗌𝖼𝖺𝗋𝗌 𝗍𝗁𝖺𝗍 𝗆𝖺𝗋𝗋𝖾𝖽 𝗁𝗂𝗌 𝗆𝗈𝗍𝗁𝖾𝗋'𝗌 𝗌𝗈𝗎𝗅. 𝖱𝖺𝗂𝗌𝖾𝖽 𝖻𝗒 𝖺 𝗌𝗂𝗇𝗀𝗅𝖾 𝗆𝗈𝗍𝗁𝖾𝗋 𝗂𝗇 𝗍𝗁𝖾 𝖽𝗎𝗌𝗍𝗒 𝗌𝗍𝗋𝖾𝖾𝗍𝗌 𝗈𝖿 𝖳𝖾𝗑𝖺𝗌, 𝗁𝖾 𝗅𝖾𝖺𝗋𝗇𝖾𝖽 𝖿𝗋𝗈𝗆 𝖺𝗇 𝖾𝖺𝗋𝗅𝗒 𝖺𝗀𝖾 𝗍𝗈 𝖿𝖾𝗇𝖽 𝖿𝗈𝗋 𝗁𝗂𝗆𝗌𝖾𝗅𝖿 𝗂𝗇 𝖺 𝗐𝗈𝗋𝗅𝖽 𝗐𝗁𝖾𝗋𝖾 𝗆𝖾𝗋𝖼𝗒 𝗐𝖺𝗌 𝖺 𝗅𝗎𝗑𝗎𝗋𝗒 𝖿𝖾𝗐 𝖼𝗈𝗎𝗅𝖽 𝖺𝖿𝖿𝗈𝗋𝖽. 𝖧𝗂𝗌 𝖼𝗁𝗂𝗅𝖽𝗁𝗈𝗈𝖽, 𝗍𝗁𝗈𝗎𝗀𝗁 𝗍𝗂𝗇𝗀𝖾𝖽 𝗐𝗂𝗍𝗁 𝗍𝗁𝖾 𝗌𝗁𝖺𝖽𝗈𝗐 𝗈𝖿 𝗏𝗂𝗈𝗅𝖾𝗇𝖼𝖾, 𝗋𝖾𝗆𝖺𝗂𝗇𝖾𝖽 𝗋𝖾𝗅𝖺𝗍𝗂𝗏𝖾𝗅𝗒 𝖼𝗋𝗂𝗆𝖾-𝖿𝗋𝖾𝖾 𝗎𝗇𝗍𝗂𝗅 𝖺 𝖿𝖺𝗍𝖾𝖿𝗎𝗅 𝖽𝖺𝗒 𝗐𝗁𝖾𝗇 𝗁𝖾 𝖿𝗈𝗎𝗇𝖽 𝗁𝗂𝗆𝗌𝖾𝗅𝖿 𝗍𝗁𝗋𝗎𝗌𝗍 𝗂𝗇𝗍𝗈 𝗍𝗁𝖾 𝗆𝗂𝖽𝗌𝗍 𝗈𝖿 𝖽𝖺𝗇𝗀𝖾𝗋 𝗍𝗈 𝗌𝖺𝗏𝖾 𝖺 𝖿𝗋𝗂𝖾𝗇𝖽. 𝖶𝗂𝗍𝗁 𝖺 𝗀𝗎𝗇 𝗂𝗇 𝗁𝖺𝗇𝖽 𝖺𝗇𝖽 𝖿𝖾𝖺𝗋 𝗂𝗇 𝗁𝗂𝗌 𝗁𝖾𝖺𝗋𝗍, 𝖣𝗈𝗆𝗂𝗇𝗂𝖼 𝖿𝖺𝖼𝖾𝖽 𝖽𝗈𝗐𝗇 𝗍𝗁𝖾 𝗌𝗉𝖾𝖼𝗍𝖾𝗋 𝗈𝖿 𝖽𝖾𝖺𝗍𝗁 𝖺𝗇𝖽 𝖾𝗆𝖾𝗋𝗀𝖾𝖽 𝖿𝗈𝗋𝖾𝗏𝖾𝗋 𝖼𝗁𝖺𝗇𝗀𝖾𝖽. 𝖥𝗋𝗈𝗆 𝗍𝗁𝖺𝗍 𝗆𝗈𝗆𝖾𝗇𝗍 𝗈𝗇, 𝖣𝗈𝗆𝗂𝗇𝗂𝖼'𝗌 𝗉𝖺𝗍𝗁 𝗏𝖾𝖾𝗋𝖾𝖽 𝗌𝗁𝖺𝗋𝗉𝗅𝗒 𝗍𝗈𝗐𝖺𝗋𝖽𝗌 𝗍𝗁𝖾 𝖽𝖺𝗋𝗄𝖾𝗋 𝗌𝗂𝖽𝖾 𝗈𝖿 𝖾𝗑𝗂𝗌𝗍𝖾𝗇𝖼𝖾. 𝖲𝖾𝖽𝗎𝖼𝖾𝖽 𝖻𝗒 𝗍𝗁𝖾 𝗉𝗋𝗈𝗆𝗂𝗌𝖾 𝗈𝖿 𝖾𝖺𝗌𝗒 𝗆𝗈𝗇𝖾𝗒 𝖺𝗇𝖽 𝗍𝗁𝖾 𝗍𝗁𝗋𝗂𝗅𝗅 𝗈𝖿 𝗍𝗁𝖾 𝗈𝗎𝗍𝗅𝖺𝗐 𝗅𝗂𝖿𝖾, 𝗁𝖾 𝖽𝖾𝗌𝖼𝖾𝗇𝖽𝖾𝖽 𝗂𝗇𝗍𝗈 𝖺 𝖽𝗈𝗐𝗇𝗐𝖺𝗋𝖽 𝗌𝗉𝗂𝗋𝖺𝗅 𝗈𝖿 𝖼𝗋𝗂𝗆𝖾 𝖺𝗇𝖽 𝖽𝖾𝗌𝗉𝖾𝗋𝖺𝗍𝗂𝗈𝗇. 𝖱𝗈𝖻𝖻𝖾𝗋𝗒, 𝖻𝗎𝗌𝗁𝗐𝗁𝖺𝖼𝗄𝗂𝗇𝗀, 𝖺𝗇𝖽 𝖺𝖼𝗍𝗌 𝗈𝖿 𝗏𝗂𝗈𝗅𝖾𝗇𝖼𝖾 𝖻𝖾𝖼𝖺𝗆𝖾 𝗁𝗂𝗌 𝖼𝗎𝗋𝗋𝖾𝗇𝖼𝗒, 𝖾𝖺𝖼𝗁 𝗃𝗈𝖻 𝗉𝗎𝗌𝗁𝗂𝗇𝗀 𝗁𝗂𝗆 𝖿𝗎𝗋𝗍𝗁𝖾𝗋 𝗂𝗇𝗍𝗈 𝗍𝗁𝖾 𝖺𝖻𝗒𝗌𝗌 𝗈𝖿 𝗅𝖺𝗐𝗅𝖾𝗌𝗌𝗇𝖾𝗌𝗌. 𝖡𝗎𝗍 𝖾𝗏𝖾𝗇 𝖺𝗌 𝖣𝗈𝗆𝗂𝗇𝗂𝖼 𝖾𝗆𝖻𝗋𝖺𝖼𝖾𝖽 𝗍𝗁𝖾 𝗅𝗂𝖿𝖾 𝗈𝖿 𝖺𝗇 𝗈𝗎𝗍𝗅𝖺𝗐, 𝗁𝖾 𝖼𝗈𝗎𝗅𝖽 𝗇𝗈𝗍 𝖾𝗌𝖼𝖺𝗉𝖾 𝗍𝗁𝖾 𝗅𝗈𝗇𝗀 𝖺𝗋𝗆 𝗈𝖿 𝗍𝗁𝖾 𝗅𝖺𝗐 𝖿𝗈𝗋𝖾𝗏𝖾𝗋. 𝖠 𝗃𝗈𝖻 𝗀𝗈𝗇𝖾 𝗐𝗋𝗈𝗇𝗀, 𝖺 𝖻𝖾𝗍𝗋𝖺𝗒𝖺𝗅 𝗍𝗈𝗈 𝖽𝖾𝖾𝗉, 𝖿𝗈𝗋𝖼𝖾𝖽 𝗁𝗂𝗆 𝗍𝗈 𝖿𝗅𝖾𝖾 𝖳𝖾𝗑𝖺𝗌 𝗂𝗇 𝖺 𝖽𝖾𝗌𝗉𝖾𝗋𝖺𝗍𝖾 𝖻𝗂𝖽 𝗍𝗈 𝗈𝗎𝗍𝗋𝗎𝗇 𝗍𝗁𝖾 𝖿𝖾𝖽𝖾𝗋𝖺𝗅 𝗆𝖺𝗋𝗌𝗁𝖺𝗅𝗌 𝗁𝗈𝗍 𝗈𝗇 𝗁𝗂𝗌 𝗍𝗋𝖺𝗂𝗅. 𝖲𝖾𝖾𝗄𝗂𝗇𝗀 𝗋𝖾𝖿𝗎𝗀𝖾 𝗂𝗇 𝗍𝗁𝖾 𝗇𝖾𝗂𝗀𝗁𝖻𝗈𝗋𝗂𝗇𝗀 𝖤𝖺𝗌𝗍𝖾𝗋𝗇 𝗌𝗍𝖺𝗍𝖾 𝗈𝖿 𝖲𝗈𝗎𝗍𝗁 𝖳𝖺𝗁𝗈𝗆𝖺, 𝖣𝗈𝗆𝗂𝗇𝗂𝖼 𝖿𝗈𝗎𝗇𝖽 𝗁𝗂𝗆𝗌𝖾𝗅𝖿 𝗂𝗇 𝖺 𝗐𝗈𝗋𝗅𝖽 𝗎𝗇𝗅𝗂𝗄𝖾 𝖺𝗇𝗒 𝗁𝖾 𝗁𝖺𝖽 𝖾𝗏𝖾𝗋 𝗄𝗇𝗈𝗐𝗇. 𝖠 𝖿𝗈𝗋𝗆𝖾𝗋 𝖥𝗋𝖾𝗇𝖼𝗁 𝗉𝗋𝗈𝗏𝗂𝗇𝖼𝖾 𝗍𝗎𝗋𝗇𝖾𝖽 𝗆𝖾𝗅𝗍𝗂𝗇𝗀 𝗉𝗈𝗍 𝗈𝖿 𝖼𝗎𝗅𝗍𝗎𝗋𝖾𝗌 𝖺𝗇𝖽 𝗂𝗇𝖿𝗅𝗎𝖾𝗇𝖼𝖾𝗌, 𝖲𝗈𝗎𝗍𝗁 𝖳𝖺𝗁𝗈𝗆𝖺 𝗈𝖿𝖿𝖾𝗋𝖾𝖽 𝗌𝖺𝗇𝖼𝗍𝗎𝖺𝗋𝗒 𝗍𝗈 𝗍𝗁𝗈𝗌𝖾 𝗌𝖾𝖾𝗄𝗂𝗇𝗀 𝖾𝗌𝖼𝖺𝗉𝖾 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝗁𝖺𝗋𝗌𝗁 𝗋𝖾𝖺𝗅𝗂𝗍𝗂𝖾𝗌 𝗈𝖿 𝗍𝗁𝖾 𝖿𝗋𝗈𝗇𝗍𝗂𝖾𝗋. 𝖨𝗍 𝗐𝖺𝗌 𝗁𝖾𝗋𝖾, 𝖺𝗆𝗂𝖽𝗌𝗍 𝗍𝗁𝖾 𝗍𝖾𝖾𝗆𝗂𝗇𝗀 𝗌𝗍𝗋𝖾𝖾𝗍𝗌 𝗈𝖿 𝖳𝗁𝗂𝖾𝗏𝖾𝗌 𝖫𝖺𝗇𝖽𝗂𝗇𝗀, 𝗍𝗁𝖺𝗍 𝖣𝗈𝗆𝗂𝗇𝗂𝖼'𝗌 𝗌𝗍𝗈𝗋𝗒 𝗋𝖾𝖺𝖼𝗁𝖾𝖽 𝗂𝗍𝗌 𝖼𝗅𝗂𝗆𝖺𝗑. 𝖨𝗇 𝗍𝗁𝖾 𝖻𝗎𝗌𝗍𝗅𝗂𝗇𝗀 𝗂𝗆𝗆𝗂𝗀𝗋𝖺𝗇𝗍 𝖾𝗇𝖼𝗅𝖺𝗏𝖾, 𝗐𝗁𝖾𝗋𝖾 𝖬𝖾𝗑𝗂𝖼𝖺𝗇𝗌 𝗈𝖿 𝖺𝗅𝗅 𝗌𝗍𝗋𝗂𝗉𝖾𝗌 𝗌𝗈𝗎𝗀𝗁𝗍 𝗌𝗈𝗅𝖺𝖼𝖾 𝖺𝗇𝖽 𝖼𝖺𝗆𝖺𝗋𝖺𝖽𝖾𝗋𝗂𝖾, 𝗁𝖾 𝖿𝗈𝗎𝗇𝖽 𝖿𝗅𝖾𝖾𝗍𝗂𝗇𝗀 𝗋𝖾𝗌𝗉𝗂𝗍𝖾 𝖿𝗋𝗈𝗆 𝗍𝗁𝖾 𝗀𝗁𝗈𝗌𝗍𝗌 𝗈𝖿 𝗁𝗂𝗌 𝗉𝖺𝗌𝗍. 𝖡𝗎𝗍 𝖾𝗏𝖾𝗇 𝖺𝗌 𝖣𝗈𝗆𝗂𝗇𝗂𝖼'𝗌 𝗃𝗈𝗎𝗋𝗇𝖾𝗒 𝗌𝖾𝖾𝗆𝖾𝖽 𝗍𝗈 𝖼𝗈𝗆𝖾 𝗍𝗈 𝖺𝗇 𝖾𝗇𝖽, 𝗍𝗁𝖾 𝗌𝗁𝖺𝖽𝗈𝗐𝗌 𝗈𝖿 𝗁𝗂𝗌 𝗉𝖺𝗌𝗍 𝗅𝗈𝗈𝗆𝖾𝖽 𝗅𝖺𝗋𝗀𝖾 𝗈𝗇 𝗍𝗁𝖾 𝗁𝗈𝗋𝗂𝗓𝗈𝗇.
  13. This thread follows Elijah Wakinyan, Half-Negro, Half-Lakotan, living in Rhodes and parts of the Bayou.
  14. Character thread follows the story of 19 year old Charlie Myers who was born and raised in Van Horn, who roams the free state of Tahoma looking for his next victim.
  15. The Rise and Fall of Sofía Aureliana Buendía Cortés Tertius de Silva Known also as ELLA PERRA. This thread documents the story of Sofía Aureliana Buendía Cortés Tertius de Silva, a mestiza outlaw with something to prove. Born the bastard daughter to one of Porfirio Díaz's staunchest revolutionaries in the year 1877 following his successful coup d'état, Sofía grew up with a herd of cousins in Nuevo Paraíso. Inbetween infrequent visits from her Indian mother which saw her on the road for months at a time, she venerated the image of her idealistic father and the family's military pedigree. The high mortality rate that loomed over the men of the Cortés family must have passed over her by chance, though it wasn't for lack of risk on her end. She played the part of a gun runner in the latter years of the Garza Revolution, the same connections which later saw her entangled in the Apache raids from the fallout of Geronimo's wars. Likely it was her father's efforts in Díaz's revolution and subsequent dismay at the establishment he helped put into power that inspired the rebellious nature in her. As for her penchant for cruelty, her untrustworthiness, her vicious nature, the outlaws she rode with to escape Díaz's rurales attributed it to her mixed blood, though the truth goes beyond an ethnoracial chip on her shoulder. Pursued into New Austin after doublecrossing her gang, Sofía makes her way to the state of Tahoma...
  16. The Hands of Justice Gang Lore In 1899, the law enforcement officials of West Elizabeth, Tahoma, with resolute determination, descended upon the capital town of Blackwater to confront the federal government with an unwavering allegiance to the U.S. Constitution. Proudly upholding their cause, they took up arms and staunchly defended their principles, even resorting to force when faced with an alleged unconstitutional warrant targeting one of their own. These consequential events triggered a pseudo Civil War within the state, now remembered as the "West Elizabeth War of Rights," which stands as one of the deadliest conflicts of the then-modern world in that region of the United States, witnessing as many as 60 combined casualties in a mere three days. As the conflict neared its conclusion, the relentless advance of the United States Military left the freedom fighters with little recourse but to retreat further into the shadows. With bounties totalling over five thousand dollars for the group, the once-prominent members found themselves compelled to abandon the town and pursue their cause through insurgent means. Driven by an unwavering determination to preserve their principles, they coalesced, fully aware that their survival depended on their ability to navigate a world fraught with crime and punishment. Embracing a life on the fringes, they resorted to illicit means to sustain themselves, relentlessly persevering in a world that relentlessly pursued them. Introduction The Hands of Justice Gang is an organized band of outlaws that originated from the West Elizabeth rebellion in 1899. Refusing to surrender to the war, they go out to cause chaos in order to slow the ever expanding tyrannical government of the United States. Each and every member starting off outside of the gang is expected to find leads. Whether it's for trade or a possible heist, members will venture out into towns and seek opportunities, building their own networks. From there, they might pull other members to accomplish jobs and whatever they make from it will be collected by the camp. All money is expected to be pooled into camp. Those looking to join will have to get into contact with a main member of the gang, who will usually have their own network of war veterans that're out in South Tahoma finding leads and feeding the gang information. From there prospects will be given gradually riskier tasks until eventually being accepted in as a member. OOC All members are expected to portray their characters well for this era, our goal with this faction is to provide a rich roleplay experience that is a lot different from many other outlaw gangs. Everyone should have their own personal motives, whether it be for cash gain, bitterness from the war, etc. If you have any questions please contact Can8229 on discord.
×
×
  • Create New...