Biggest issue with this is key mapping, redm has a limited number of natives available relating to keys, and if they are used in unison it can trigger multiple things to happen, but I'll see if I can find a key mapping for numpad 9
So we are still looking if it's even possible to implement something like this without need a brand new item, if we do need a brand new item it would just cause a catastrophic bloat of data in the DB
Hi @Gasoline
So the XP progression system is something really interesting, currently it is not possible due to using a 3rd party farming script, although we will definitely look at this when we get to our goal of developing our own farming script (which is in our goals)
The idea is great, but with telegrams being a 3rd Party script it would be difficult to wangle as we have no access to the actual telegram scripts code, but I'll take a look to see if I can make something work.