Howdy, South Tahomies.
Well, it's been 83 days since our last Newsletter - so somebody must be slacking (it's definitely not me). The truth of the matter is that South Tahoma RP has been on quite the rollercoaster since our previous newsletter, and there's some exciting things on the horizon.
We've completed the initial stages of our development turnaround, allowing for our lovely developer team to have a proper workflow and organised workspace; all headed by freshly minted Lead Developer @Karner, who has been absolutely instrumental in this process. We'll go into some more thorough detail about the chages this later on.
Additionally, we've seen New Austin garner some support and interest, the Carcano Rifle & Rolling Block Rifle removal, the introduction of a new railway script, and an absolute plethora of bug fixes that have been plaguing the server for quite some time. As well as all that lovely stuff, it just happens to be our Anniversary real soon... So without any further adu, let's get into this.
Well, folks - we made it! Later this month, specifically June 16th, South Tahoma Roleplay will be celebrating it's one year anniversary. Since our launch, we've had over 5,800 Whitelists to the project, we've seen an abundance of staff and players come and go, we've seen immense progress on the development side of things as the project finds its footing, and of course - we've seen some incredible roleplay from you guys.
It's been quite the journey over the course of the last year, and of course - not without it's difficulties. Way back when, Bill & Co. were taking a huge gamble by developing a text roleplay project while the space was already preoccupied; but through determination, a metric tonne of dedicated hours and manpower, and a team of likeminded individuals who saw a passion project and wanted to forge it into the premier space for Red Dead Redemption text roleplay, here we are now.
We've had some bumps in the road in about every arena you can image - rules, staff, management, decisions, changes, development - you name it, we've probably tackled it; but ultimately, we're immensley proud of the project and how far we've come since last year. We'll continue at it, working at everything we can, and striving to maintain our place as the top spot for text roleplay in this space. While we can't promise you perfection, we'll ensure we're doing our best to achieve a friendly, fun & safe roleplaying space for y'all!
Cheers to South Tahoma!
40% OFF TRAILBLAZER PACKAGES, USE CODE "ANNIVERSARY"
As a thank you to our lovely community, we're offering 40% Off our Trailblazer package, which you can grab on our shiny new Tebex page, listed just below. This donation package allows you to grab the Trailblazer & Contributor Discord role, some second chance gold if you want to make some last minute adjustments, access to exclusive pets - the entire range, including birds, dogs and critters, access to the various hot air baloons around the map, and a custom P.O. box for your incoming and outgoing telegraphs!
GRAB A TRAILBLAZERPACKAGE HERE
Please note that all donation packages attract a Tebex Tax, and are on amonthly subscription basis. Need help cancelling? Open a ticket!
BUG FIXES
It's only right that we open up this newsletter with the bug fixes that @Karner & company have been working tirelessly towards over the course of the last few weeks. We've even managed to tackle some long-standing bugs that have been a pain in our backside for months on end. You can find a full list of everything we've tackled in our server changelog, if you wish.
Karner has asked us to publish a little something-something from the Development corner of the project to the community, too, so do have a read of this as well! We're very thankful to the manpower that Karner has taken and put into South Tahoma Roleplay, and we look forward to what the future holds!
"Hey guys, I want to throw a big thank you for everyone for submitting bug tickets and being patient with the development team. Between config and balance changes from @Bailey and @MEATLOAF; furniture and mapping additions from @Dark_Knight; and UI improvements from @Bill and general bug fixing and development input from the team we've managed to form quite a good team cohesion which will hopefully bear more fruit in the near future.
I want to be transparent about the near future. We are working on what's called a hardening period. This is where we focus on bug fixes and improving existing code to be a stronger foundation for future features. New features will come but we are going to be a bit more careful with their implementation. This may be through a stricter versioning system or through testing scripts with a small dedicated testing team."
- KARNER
Fixed: Issue with teeth not appearing as they should be.
Fixed: a multitude of typos on the titles and descriptions menu's across the server.
Fixed: Bandages. They are now functional.
Fixed: Issue where players could intermittently use the gunslinger duel wield permissions.
Fixed: Issue where horses would not flee correctly when entering & existing interiors.
Fixed: Issue where the wheel repair minigame images were not loading correctly.
Fixed: Issue where the horseshoe fixing minigame images were not loading correctly.
Fixed: Issue where players could inject HTML into the chatbox.
Fixed: /cme, /cmelong, & /my now populate the masked name as intended.
Fixed: Doctor's can now access the Doctor's wagon.
Fixed: Fence's being able to craft smoke bombs.
Fixed: Various cameras for Tailors, Makeup & Second Chance across the map.
Fixed: Pinboards now populate from the latest post, rather than the oldest.
Fixed: Mining & Lumber wagons now are fix for purpose, and are better-for-purpose than a normal wagon via storage.
Fixed: Minor issues with the emote wheel & clothing options in the F6 menu.
Fixed: /myhours now populates hours, not minutes.
Fixed: Issue where if you logged out within a specific timeframe without logging back in your character's spawn position would be that of the character selection screen.
Fixed: Issue where you couldn't refill a weapon slot after logging out.
You can also check out the server github webhook, for a full list of changes since our last newsletter!
GOODBYE, CARCANO RIFLE & ROLLING BLOCK RIFLE
In what we are sure will be a controversial move, the Senior Administration of STRP have made the decision to remove the Carcano Rifle and Rolling Block Rifle from our server entirely. For months, we have attempted to balance these weapons; but the unfortunate reality is that RedM only allows us to control certain aspects of a weapon's performance - and the traits of the CR/RBR that we wanted to tackle, we simply could not.
As a result, as of 31st May 2024, the weapons have been removed. You can refund your CR/RBR at ingame blips called Weapon Disposal Point for a refund - please note this will only refund the stock price, and will not refund any customisation elements. The weapon is now unequippable, and just incase anybody slides past that; it also does 0.01% of the damage it used to do!
At long last, we've finally updated our Rail script. With this, players have the potential to buy and resell trainers, a bespoke announcement system for the railway company is here; and members of the railway faction can upgrade, assign, manage coal & water, maintain, and travel with much more user accessibility.
You can now control the speed and direction of your train, utilising cruise control; and even switch direction if you intend to travel eastbound or westbound. Most of all, this new script comes with missions, in the form of deliveries; the maintanance of the tracks and transporting NPC's from point A to B. Finally, in what is perhaps the most important element, trains are now fully optimized, and networked; meaning there should be a lot less latency and sync issues for all those involved!
We've completely revamped the way food & drink works in South Tahoma roleplay, with the addition of the cook book. This new crafting book contains over 50+ recipes, and we've coupled it along with redesigning some of the values that your character will receive upon consuming these scrumptious goods. You'll now find that more complex recipes are more beneficial to your wellbeing, and may come with more 'charges', meaning you can chomp on them more than once. We've added a list of just some of the items we've added below!
Drinks: Moonshine, Orange Juice, Wine, Brandy, Cognac, Mead, Cider & more!
Food: Caramel Bar, Canitas, Chowder, Corned Beef & Cabbage, Pancakes, Fish Fillet, Doughnuts, Hamburger & more!
Get yourself in game, and go find the rest!
HORSE METABOLISM + NEW HORSE COATS
Once again, thanks to @MEATLOAF, another 18 horse coats join the frey, along with a huge overhaul of the horse metabolism system; which is new to South Tahoma Roleplay. Have you ever wondered why your horse can make it from New Austin to Annesburg, and not really care much about the journey? Well, it's because we've been too nice to you - that's why!
Horses will now get hungry and thirsty, and it's your job to keep them tended to - or you'll have to suffer the consequences of your horse either falling ill, or quite literally falling from underneath you.
Keep an eye on your horse's wellbeing meters using the above interface!
OUTFITS
We've introduced two new outfit packs, courtesy of SireVLC, an external RedM developer & modder; which have added over 1,600 outfits for those who need some help with their 1900's fashion. You can access these outfit packs by using /outfitsmale and /outfitsfemale respectively. Remember, there's an abundance of other outfit packs too, including:
/outfitsArmy, /outfitsDoctor, /outfitsGuarma, /outfitsSuits, /outfitsDresses, /outfitsPonchos, /outfitsMining, /outfitsLaw, /outfitsMexicans, /outfitsMob, /outfitsNative
MLO's
It's been a while! We've introduced some new MLO's in roleplay hotspots that allow players to interact with the world a little more. For those who don't know, an MLO is essentially a modded file that opens up a building that was previously just a doorway that your character would shamelessly faceplant. The following MLO's have since been added:
Saint Denis Courthouse
Tumbleweed
STAFF UPDATE & PROMOTIONS
As of this writing, the South Tahoma Staff Team have powered their way through 1,378 Whitelisted Job Applications and over 3,852 Discord Tickets. For a small team, we're excruciatingly proud of our staff for the willpower and sometimes sheer grit it requires to get through the day of ticket upon ticket upon ticket. Of course, that's not even counting care packages, in-game reports, heists & schemes, appeals and everything else too.
A firm shoutout goes to the entire staff team for continuing to help run the show and commiting hours of tireless manpower to our little project. It's often said that Administration in an online video game is one of the most thankless roles, so we want to ensure that y'all receive a "thank you" from Management, at the very least. With that, let's crack on.
Welcoming the following members to the Support Team:
@kingmaker
@Nadler
@sheesh
Be advised that Staff Applications are OPEN, if you're looking to be part of the team! See HERE!
Congratulations to the following Staff members on their promotions:
@Fowler promoted from General Administrator to Senior Administrator
Fowler has been a member of South Tahoma Roleplay since day one, and since then, has worked tirelessly to balance an extremely demanding IRL work schedule with our project. Since returning to his staff duties full time, he has dedicated a surplus of his little free time to involving himself in reports, tickets and discussions, often without being asked to do so. His vigilant effort into the historics of 1900 and attitude towards nailing tickets in a timely manner has not gone unnoticed, and as such; we thank him for his efforts, and wish him well in this new role.
@Bobocrunch promoted from Support Team to Junior Administrator
@Koko promoted from Support Team to Junior Administrator
@BebopMonk promoted from Junior Administrator to General Administrator
@Vulcenus promoted from Junior Administrator to General Administrator
@ToyYoda promoted from Junior Administrator to General Administrator
MISCELLANEOUS ADDITIONS
EVERYBODY DANCE NOW
We've introduced a brand new script which actually lets you dance with another player, instead of both of the players in question trying to coordinace their dance emotes. You can initiate this dance by highlighting a player, and inviting them to dance with you.
/CHANGECHAR
Long awaited, you can now /changechar to bring yourself back to the character selection screen instead of having to quit out of the entirety of RedM, only to log back in to select a new character. This is an experimental feature; so please do report any bug you come across and we'll be sure to tackle them when we can.
ANIMATIONS
Thanks to @Dark_Knight, a tonne of animations have been added to the server. You'll have to brave the server changelog for a full list of changes, but here are two of the most recent ones!
MINIGAMES
You can now use /rps to play rock, paper, scissors - as well as using /rolldice [1-4] to roll some D6's! We've taken the liberty of showing you the results of your throw, too!
OTHER
Developer Applications
Those rare diamonds that are able and willing to have a hand in the development of the South Tahoma Roleplay project now have the availability to do so. If you fancy your hand at LUA or JAVA, you can apply for our development team - we'd be happy to have you.
Staff Applications
We're on the hunt for dedicated individuals who can work in a team, and have a passion to take South Tahoma Roleplay to the next level. Bring your ideas out of the yapping headquarters of #general and into #staff-chat and apply for our staff team.
SCREENSHOT SHOWCASE
Warm regards,
Community Management