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Characters of 1900

A time capsule of the rich and diverse cast of South Tahoma, circa 1900.


238 topics in this forum

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  1. The Coward Thomas Hooley 1 2

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  2. Ortega 1 2 3

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  3. Monsieur Fourier 1 2 3

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  4. 🀠 1 2 3 4 15

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  5. Dustin "Dusty" West 1 2

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  • Popular Posts

    • Wouldn't you agree that if you're out robbing and see a player with a colored nametag, you'd just ride off without any sort of IC reasoning and act like that wasn't a potential robbery victim anyway 😭 ? Protecting a new player IS forcing an RP direction upon everyone for the sake of fairness, the way you proposed and the one I proposed would be forcing a direction either way. I'd rather roleplay with that person I can't rob anyway and give them a good experience even if I don't get anything from their pockets, if anything, leaving without bothering after seeing a green nameplate is rather arcade-y.Β  Your first point I do agree on, if you're carrying over 200 dollars in your pockets you're either: 1. Moving money from bank to bank or from a good business deal, or 2. You're simply a goofball. People should be afraid of carrying bank on them, and the current ruleset is rather causing the opposite effect.
    • Add a grace robbery limit. For example if a player is carrying between 0 to 50 dollars, you can rob them all, if a player is carrying 50-200 (200 being the starter money) you can only rob 50 dollars, and if a player is carrying anything above 200, all of their money will be eligible for a robbery. Adding a command like /checkhours is useless and does nothing but force players to RP in a certain way. For example, you go to rob someone onlyΒ to /checkhour and see they're new and you'll have to go "Nawh you ain't worth it partner!" and gallop away like a dumbass. Instead have a differently colored nametag or an emoji in the nametag, so upon approach players would instantly see someone is new and don't waste anyone's time. Β  This will ensure banks are still used,Β  new players are protected and no specific RP direction is being forced upon anybody. Β  Also I suggest keeping item robbery allowed against new players, so should someone still choose to rob a new player, they'd still be able to take items, just not the money.
    • If the theft limit proves to be a problem then I urge all of you to suggest a rule change once enough reasonable time has passed. We can add the proposed 8 hours for both robber and victim, I will forward this since a command is also underway to check if a player has enough hours.
    • New players should not be robbed of their starter checks because that serves as a great detriment to them starting off their characters.Β  Β  I think the theft limit should have been broached with the community before being implemented. In 1884 it was commonplace to travel in a group as to protect oneself and that should be considered the norm in our world as well. This was a sledgehammer solution to a needle sized problem.Β 
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